WIGI-Savannah
"Advancing Your Career in Game Development"

Speaker Profiles

Brenda Brathwaite
Game Designer and Professor, Savannah College of Art &Design

As a 25-year veteran of the video games industry, Brenda Brathwaite is a game designer and Professor of game design at the Savannah College of Art & Design. She has worked on 21 published titles including the award-winning Wizardry series of role playing games and the award-winning Jagged Alliance series of strategy role-playing games, and continues to design games as a consultant for major publishers. Brenda is the founder and chair of the International Game Developers Association's Sex Special Interest Group and a passionate anti-censorship advocate. She is a regular speaker at universities and conferences, including the Game Developers Conference (GDC) 2006 and 2005, the Game Developers Exchange (GDX) 2006, the Women in Games Conference (a part of the Austin Games Conference), The Guildhall at SMU and the Massachusetts Institute of Technology among others. She is an expert on sexual content in video games. Her book, Sex in Video Games, was released by Thomson Learning in 2006.

Fiona Cherbak

Chair, Development Committee – Women In Games International
Director of Client Relations, Enterprise Talent

Fiona Cherbak has enjoyed a career in recruiting, marketing, fundraising and strategic planning for a diverse clientele in entertainment, technology and finance. She has implemented cross-marketing, PR and advertising campaigns on behalf of a multitude of notable corporate and entertainment partners, including Comedy Central, HBO, Fox Broadcasting Corporation, ABC-TV, Time Warner, Nickelodeon, RC Cola, Marvel Comics

Fiona is currently Director of Client Relations for Enterprise Talent, an L.A.-based executive recruitment firm in the entertainment and media industries. She was previously Director of Business Development and a senior recruiter for Mary-Margaret.com, a leading interactive entertainment search firm. She draws on her expertise as a recruitment specialist at Walt Disney Feature Animation, where she was responsible for recruiting over 300 animation artists and programmers for seven feature films.

Fiona is an advisory board member and panel moderator for SXSW Screenburn 2007, member of IGDA, editorialist for online games publications and regular speaker at CMP Game Group’s Game Career Seminars. Fiona has served on the advisory boards of American Institute of Graphic Arts/Austin, Texas Writers Month, People’s Community Clinic, Texas Film Hall of Fame and the SIMS Foundation, and is a past member of ASIFA (Int’l Animation Society), Society of Illustrators-Los Angeles, Toastmasters International and Women In Animation.

Don Daglow

President & CEO, Stormfront Studios

Don L. Daglow has served as president and CEO of Stormfront Studios since founding the company in 1988. Electronic Games has called him “one of the best-known and respected producers in the history of the field,” and in 2003 he received the CGE Award for “groundbreaking achievements that shaped the Video Game Industry.” Stormfront's major titles include the action-adventure Eragon (Xbox360, PS2, Xbox, PC; published by Sierra, based on the 20th Century Fox film) and The Lord of the Rings: The Two Towers (PS2/Xbox, published by EA, based on the film by Peter Jackson). Prior to founding Stormfront, Don served as director of Intellivision game development for Mattel, as a producer at Electronic Arts, and as head of the Entertainment and Education division at Broderbund. He designed and programmed the first-ever computer baseball game in 1971 (now recorded in the Baseball Hall of Fame in Cooperstown), the first mainframe computer role-playing game (Dungeon for PDP-10 mainframes, 1975), the first sim game (Intellivision Utopia, 1981) and the first game to use multiple camera angles (Intellivision World Series Major League Baseball, 1983). Don co-designed Computer Game Hall of Fame title Earl Weaver Baseball (1987) and the first massively multiplayer online graphic adventure, the original Neverwinter Nights for AOL (1991-97). In 2003 he was elected to the Board of Directors of the Academy of Interactive Arts and Sciences. He also is a past winner of the National Endowment for the Humanities New Voices playwriting competition. Don holds a BA in Writing from Pomona College and an Ed.M. from Claremont Graduate University.

Sam Lewis
Lead Game Designer, Cartoon Network

Sam’s design credits start with paper games and include the DC Heroes, BattleTech, Renegade Legion, Earthdawn and Shadowrun lines. He was series editor for 3 novel lines, and produced CG segments for the BattleTech cartoon show. Starting in 1995, Sam ran Kesmai Corporation’s live service, GameStorm. He also was a producer for EA.Com. At Sony Online Entertainment, Sam worked on Star Wars Galaxies both as a senior systems designer and content designer. Sam is currently the Lead Game Designer for Cartoon Network’s upcoming MMO. Sam received his BA and MBA from Northwestern University in economics in 1981 and 1983 respectively.

Jennifer MacLean
General Manager, Games; Comcast Interactive Media

Jen’s responsibilities as General Manager, Games at Comcast include management of all games products, strategy, and business development for the United States' largest cable company.

Jen has had a long and varied career in online content. After beginning her career at Microprose Software in 1992, she joined AOL in 1996; during her tenure at AOL, she held numerous positions in the AOL brand programming division, including Programming Director for the Games Channel.

Jen is a frequent speaker at interactive entertainment industry events, and has earned a BA in International Relations from the Johns Hopkins University and an MBA with a concentration in International Business from the Columbia Business School. Jen was named one of the “Game Industry’s 100 Most Influential Women” by Next Generation.

Tamir Nadav
Program Chair, Women in Games International
Game Designer, KingsIsle Entertainment

Tamir Nadav is a Game Designer, formerly programmer, and a Valedictorian Baccalaureate graduate of Full Sail in 2005, and has been working at KingsIsle Entertainment ever since. He has been involved in the industry for over 5 years with his enthusiastic networking abilities, and can be seen at many different events and schools, assisting current students in preparing to enter the industry. Aside from his duties as a designer, Tamir has been consistently speaking at conventions and universities on Business Communications, how to meet people, and how to get a job in the Game Industry. He has quickly become a known name and face in this industry, and built a vast network of industry peers, both young and old. He has been interviewed by EGM, IGN, and was featured in the popular how-to book published by Prima Games, “Paid to Play: An Insider's Guide to Video Game Careers.” As Program Chair, he brings his network and enthusiasm to WiGI, and shares his endless drive and motivation with anyone he interacts with in the games field.